Primary Preoccupation

A grade one teacher inviting the world into her classroom

Primary Preoccupation - A grade one teacher inviting the world into  her classroom

Nintendo DS: An Assessment Tool?

A couple of weeks ago I blogged about our first BYOD (Bring Your Own Device) day.  When I saw the students’ enthusiasm, and what we were able to do with their Nintendo DS at school, I knew that we would have to do it again. And this week we did!

Between half and two-thirds of my students own a Nintendo DS of some kind, which they all brought to school.  Interestingly, a student who had brought his Nintendo 3DS last time left it at home in favour of his younger brother’s regular DS so that he would be able to access the Pictochat feature, which he knew we would be using.

There was nothing earth shatteringly new this time.There was more wonderful oral language as the students talked about their games–something that they were truly interested in sharing with their friends. There was more engagement and more sharing of devices.

Using the DS for Assessment

The best usage of the DS for the day, though, was when we used the devices to help us with spelling. We were working on the long a sound, and ai in particular. In the past, I would say a word such as ”rain” and ask the students to “sound it out” and write it on an individually-sized whiteboard, or on our whiteboard-topped tables. Then I would run around checking their words. With the six DS units that I already have in my classroom and the ones that the students themselves brought, every student was able to use a device instead.

They all logged into the same chat room in Pictochat and wrote each word as I said it, but didn’t click on the send button until we counted “1, 2, 3, send”. Although I meandered through the students as they sat on the carpet, checking for students that needed support, watching one of the DS as the chats flew by was a much better way to assess the students’ understanding. Within ten seconds I knew exactly who needed help and with what.

The students helped assess each other as well. “Hey, some people are putting nines instead of p’s”, said one student. I modeled a correct p and that didn’t happen again. “He forgot the i”, commented another. We talked briefly again about how to make the long a sound, and no one forgot to include the i the next time.  Because of all the correct answers flying by, students could instantly self-assess as well. Most did not need to have their peers point out their errors–they could see the mistakes for themselves.  This held true when we later wrote number sentences to go with number stories.

This is the kind of assessment I want to have a lot of in my classrooms–timely, focused and done by peers and the students themselves. I guess I just have to figure out how to have a class set of Nintendo DS!

BYOD For Six-Year-Olds

I have long been fascinated with the idea of “bring your own device” (BYOD). Most schools cannot afford to provide laptops, iPads or any other device for every student. Allowing students to bring whatever they have–whether laptop, cellphone or whatever–to school to add to the “connectedness” in the classroom is something I’ve supported.  I’ve just never done it in my grade one classroom.

My students do not have laptops. They don’t have cell phones or iPads. But they do have Nintendo DS (well, most of them do).  I have toyed with the idea of having a BYOD day. Last year I even contacted the parents to say “would this be possible”?  No one responded, so I took this to mean they said “no”.

Bringing Our Games to School

In hindsight, I’m not sure that it did mean “no”. This year, as we began our relationships, rules and responsibilities unit using gaming, I decided to give it another try.  I really wanted the students to be able to share the games they loved so well with their classmates. This time, I first talked to the students. Would they like to bring their DS to school? Yes! (Using their games is something they are passionate about.) What were some rules we should make to ensure that their DS were safe? The students came up with the rules, the chief of which was that they would keep their DS in their backpack while on the bus, while on the playground and while in the classroom until the appropriate time.

I emailed the parents to ask them to send the Nintendo DS with the student’s favourite game to school for “sharing” time.  If the students did not have a DS, I asked them to send any other game that the students enjoyed playing. Those who could not bring a game to show us could simply tell us about a game they liked to play.

About half of the students brought a DS to school on the appointed day. A couple of students forgot and one parent did not want the DS to come to school. Two students brought a different game to show us.

We used the document camera to show the games as the students explained how to play. I was thrilled with the oral language that came from this sharing. Students who are normally very reticent to talk were eloquent in describing their game, whether a DS game or otherwise.

Using PictoChat

One of the interesting features of the DS and the DSi is called PictoChat. PictoChat allows you to chat with other Nintendo DS machines through its own wireless connection. I have a few DS at school, so the students all shared machines, and began sending messages to each other. We have used this feature many times in the past with the DS we have at school, but never before had we had so many devices sending messages at once. There were squeals of delight!

At first, they sent pictures or word messages. Then we practiced spelling some sight words we had been working. We’ve been working on telling and writing math number stories, so later I told some math stories and asked them to write the number story to go with it. The students liked that they could “see everybody’s answer to see if we’re right”. Fun, fun, fun.

Passion and purpose worked hand-in-hand. An unqualified success. And, yes, we’ll do it again.

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